AI Insights · Timothy · October 2022
Top 5 Hypercasual Games in Russia, Q3 2022
Discover the performance of the top 5 hypercasual games in Russia for Q3 2022, including insights on downloads, revenue, and active users.
In Q3 2022, the hypercasual gaming market in Russia saw notable activity across both iOS and Android platforms. Here’s a detailed look at the performance of the top 5 hypercasual games, based on data from Sensor Tower.
Going Balls from Supersonic Studios LTD showed a strong presence with weekly downloads peaking at around 135K during mid-July. The game maintained weekly downloads above 100K throughout the quarter. Revenue fluctuated slightly, peaking at $107 in mid-July and stabilizing around $70-$90 in subsequent weeks. Weekly active users started at approximately 1.4M, slightly dipping to just over 1.1M by the end of September.
Russian Car Crash Simulator from SevenGears Games experienced a significant surge in weekly downloads in July, reaching up to 297K in early August. However, downloads saw a downward trend, dropping to around 35K by the end of September. Active users followed a similar pattern, peaking at over 600K in early August before declining to approximately 174K by the end of the quarter.
State Connect: Traffic Control by CASUAL AZUR GAMES demonstrated strong weekly downloads in July, with a peak of 206K. Downloads decreased significantly to about 30K by the end of September. Revenue saw a peak of $327 in mid-July but gradually declined to around $46 by the end of the quarter. Active users were highest in late July at approximately 317K, decreasing to around 87K by the end of September.
Antistress - relaxation toys from JindoBlu maintained consistent weekly downloads, peaking at 177K in mid-July and stabilizing around 87K towards the end of the quarter. Revenue remained steady, averaging around $50 each week. Active users peaked at approximately 1.3M in late July but saw a gradual decline to around 912K by the end of September.
Dancing Hair by TINYMAX HONGKONG LIMITED experienced a notable increase in weekly downloads, hitting a peak of 177K in mid-July. Although downloads decreased to around 86K by the end of September, the number of active users remained robust, peaking at about 373K in mid-August and ending the quarter with over 336K. Revenue for this game was negligible, with a peak of $6 in the final week of September.
For more insights and detailed data, visit Sensor Tower.